![]() The text in parentheses is how many pixels are of that color. The text shows the mapping as which color in the palette is mapping where. Right now there's no difference, so they're all the same color. The two colored squares represent the mapping. In the right pane are all the colors that make up the sprite. This shows one of the enemy sprites (the SS running toward you). Maybe if I get this finished I'll continue working on that. ![]() A long time ago I started working on a map editor, but my lack of understanding of both C and C# put that on hold. There are lots of tools out there for modifying the game, but none that I know of that will actually recolor the sprites based on the palette, and I kind of wanted to make one anyway to play with reading in/writing the files. I've started working on a tool to recolor the sprites in the game Wolfenstein 3D. So, I'm not really sure anyone here will actually be interested in the progress of this, but I want somewhere to document said progress-this seems like a good enough place.
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